game: add levelups
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@@ -19,7 +19,7 @@ func get_final(stat: String, modifiers: Array[PlayerStatsModifier]) -> Variant:
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if mod.stat_name == stat:
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if mod.type == PlayerStatsModifier.ModifierType.ADDITIVE:
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add += mod.value
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if mod.type == PlayerStatsModifier.ModifierType.ADDITIVE:
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if mod.type == PlayerStatsModifier.ModifierType.MULTIPLICATIVE:
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mul *= mod.value
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if mod.type == PlayerStatsModifier.ModifierType.ABSOLUTE:
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return mod.value
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