game: add levelups
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46
scenes/managers/ui/level_up_choice.tscn
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46
scenes/managers/ui/level_up_choice.tscn
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@@ -0,0 +1,46 @@
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[gd_scene load_steps=3 format=3 uid="uid://cbjae7oyakpfw"]
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[ext_resource type="Script" uid="uid://c5wglrsnl38v2" path="res://scenes/managers/ui/level_up_choice.gd" id="1_afnb8"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_a1rnr"]
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size = Vector2(64, 64)
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[node name="LevelUpChoice" type="PanelContainer"]
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offset_right = 220.0
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offset_bottom = 270.0
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script = ExtResource("1_afnb8")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 2
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theme_override_constants/margin_left = 10
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_right = 10
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theme_override_constants/margin_bottom = 20
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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[node name="UpgradeName" type="Label" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "+10% Area of attack"
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[node name="CenterContainer" type="CenterContainer" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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[node name="UpgradeTex" type="TextureRect" parent="MarginContainer/VBoxContainer/CenterContainer"]
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layout_mode = 2
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texture = SubResource("PlaceholderTexture2D_a1rnr")
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stretch_mode = 4
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[node name="UpgradeDescription" type="Label" parent="MarginContainer/VBoxContainer"]
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custom_minimum_size = Vector2(200, 100)
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layout_mode = 2
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theme_override_font_sizes/font_size = 8
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text = "Bla bla, this gives you 10% bigger attacks lol"
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autowrap_mode = 2
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[node name="PickButton" type="Button" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Pick"
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[connection signal="pressed" from="MarginContainer/VBoxContainer/PickButton" to="." method="_on_pick_button_pressed"]
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