game: add levelups
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34
scenes/managers/ui/level_up_choice.gd
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34
scenes/managers/ui/level_up_choice.gd
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class_name LevelUpChoice
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extends PanelContainer
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@export var player: Player
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@export var mod: PlayerStatsModifier
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signal lvlup_picked(mod: PlayerStatsModifier)
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@onready var upgrade_name: Label = $MarginContainer/VBoxContainer/UpgradeName
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@onready var upgrade_description: Label = $MarginContainer/VBoxContainer/UpgradeDescription
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@onready var upgrade_tex: TextureRect = $MarginContainer/VBoxContainer/CenterContainer/UpgradeTex
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func _ready() -> void:
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match mod.rarity:
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GlobalConst.ModRarity.NORMAL:
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upgrade_name.add_theme_color_override("font_color", Color.WHITE)
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GlobalConst.ModRarity.RARE:
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upgrade_name.add_theme_color_override("font_color", Color.DODGER_BLUE)
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GlobalConst.ModRarity.EPIC:
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upgrade_name.add_theme_color_override("font_color", Color.DARK_ORCHID)
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GlobalConst.ModRarity.LEGENDARY:
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upgrade_name.add_theme_color_override("font_color", Color.DARK_ORANGE)
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upgrade_name.text = mod.title
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upgrade_description.text = mod.description
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upgrade_tex.texture = mod.tex
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func _on_pick_button_pressed() -> void:
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player.modifiers.append(mod)
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print_debug("player mods: %s" % len(player.modifiers))
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Engine.time_scale = 1.0
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lvlup_picked.emit(mod)
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queue_free()
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