game: add levelups

This commit is contained in:
2025-08-20 01:59:45 +02:00
parent eec0e6a50f
commit c3f49c885a
13 changed files with 265 additions and 3 deletions

View File

@@ -0,0 +1,34 @@
class_name LevelUpChoice
extends PanelContainer
@export var player: Player
@export var mod: PlayerStatsModifier
signal lvlup_picked(mod: PlayerStatsModifier)
@onready var upgrade_name: Label = $MarginContainer/VBoxContainer/UpgradeName
@onready var upgrade_description: Label = $MarginContainer/VBoxContainer/UpgradeDescription
@onready var upgrade_tex: TextureRect = $MarginContainer/VBoxContainer/CenterContainer/UpgradeTex
func _ready() -> void:
match mod.rarity:
GlobalConst.ModRarity.NORMAL:
upgrade_name.add_theme_color_override("font_color", Color.WHITE)
GlobalConst.ModRarity.RARE:
upgrade_name.add_theme_color_override("font_color", Color.DODGER_BLUE)
GlobalConst.ModRarity.EPIC:
upgrade_name.add_theme_color_override("font_color", Color.DARK_ORCHID)
GlobalConst.ModRarity.LEGENDARY:
upgrade_name.add_theme_color_override("font_color", Color.DARK_ORANGE)
upgrade_name.text = mod.title
upgrade_description.text = mod.description
upgrade_tex.texture = mod.tex
func _on_pick_button_pressed() -> void:
player.modifiers.append(mod)
print_debug("player mods: %s" % len(player.modifiers))
Engine.time_scale = 1.0
lvlup_picked.emit(mod)
queue_free()