game: add godot project
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29
scenes/managers/pause_ui.gd
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29
scenes/managers/pause_ui.gd
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class_name PauseUI
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extends Control
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func _ready() -> void:
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pass
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func toggle_pause_ui() -> void:
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if visible:
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visible = false
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Engine.time_scale = 1.0
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return
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visible = true
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Engine.time_scale = 0
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func _on_resume_button_pressed() -> void:
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toggle_pause_ui()
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func _on_options_button_pressed() -> void:
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pass # Replace with function body.
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func _on_exit_button_pressed() -> void:
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get_tree().quit(0)
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func _on_new_game_btuton_pressed() -> void:
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pass # Replace with function body.
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