game: add godot project

This commit is contained in:
2025-08-19 02:09:27 +02:00
parent 6e7548d5e2
commit ae413deedd
30 changed files with 2656 additions and 0 deletions

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@@ -0,0 +1,126 @@
[gd_scene load_steps=5 format=3 uid="uid://b18uib08hvdpq"]
[ext_resource type="Script" uid="uid://dcxc70fvu7kl2" path="res://scenes/managers/main_ui.gd" id="1_3a826"]
[ext_resource type="Script" uid="uid://sjnxf0hj3egp" path="res://scenes/managers/pause_ui.gd" id="1_lke1m"]
[ext_resource type="Script" uid="uid://dbq74tvxtpfjc" path="res://scenes/managers/player_ui.gd" id="3_gaipe"]
[ext_resource type="Script" uid="uid://d2o6tqnqg2o25" path="res://scenes/managers/debug_ui.gd" id="4_217l8"]
[node name="MainUI" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_3a826")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="PauseUI" type="Control" parent="CanvasLayer"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_lke1m")
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer/PauseUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/PauseUI/CenterContainer"]
layout_mode = 2
[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 60
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 60
theme_override_constants/margin_bottom = 20
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer"]
layout_mode = 2
[node name="ResumeButton" type="Button" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Resume"
[node name="NewGameBtuton" type="Button" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "New Game"
[node name="OptionsButton" type="Button" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Options"
[node name="ExitButton" type="Button" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Exit"
[node name="PlayerUI" type="Control" parent="CanvasLayer"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("3_gaipe")
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer/PlayerUI"]
layout_mode = 0
offset_right = 1280.0
offset_bottom = 100.0
[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/PlayerUI/CenterContainer"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
[node name="DebugUI" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("4_217l8")
[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer/DebugUI"]
layout_mode = 0
offset_left = 37.0
offset_top = 117.0
offset_right = 317.0
offset_bottom = 542.0
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/DebugUI/PanelContainer"]
layout_mode = 2
[node name="ZoomCheck" type="CheckButton" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Zoom out"
[node name="GodModeCheck" type="CheckButton" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "God mode"
[node name="EnemyGodModeCheck" type="CheckButton" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Enemy god mode"
[connection signal="pressed" from="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/ResumeButton" to="CanvasLayer/PauseUI" method="_on_resume_button_pressed"]
[connection signal="pressed" from="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/NewGameBtuton" to="CanvasLayer/PauseUI" method="_on_new_game_btuton_pressed"]
[connection signal="pressed" from="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/OptionsButton" to="CanvasLayer/PauseUI" method="_on_options_button_pressed"]
[connection signal="pressed" from="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/ExitButton" to="CanvasLayer/PauseUI" method="_on_exit_button_pressed"]
[connection signal="toggled" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/ZoomCheck" to="CanvasLayer/DebugUI" method="_on_zoom_check_toggled"]
[connection signal="toggled" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/GodModeCheck" to="CanvasLayer/DebugUI" method="_on_god_mode_check_toggled"]
[connection signal="toggled" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/EnemyGodModeCheck" to="CanvasLayer/DebugUI" method="_on_enemy_god_mode_check_toggled"]