game: add godot project
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26
scenes/main.tscn
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26
scenes/main.tscn
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@@ -0,0 +1,26 @@
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[gd_scene load_steps=6 format=3 uid="uid://bjg50n7aab3ng"]
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[ext_resource type="Script" uid="uid://brb4ssksmtq8k" path="res://scenes/main.gd" id="1_jyhfs"]
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[ext_resource type="PackedScene" uid="uid://4xha2nhf8fya" path="res://scenes/test_level.tscn" id="1_o5qli"]
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[ext_resource type="PackedScene" uid="uid://ca2so8fm3q8fe" path="res://scenes/player.tscn" id="2_0wfyh"]
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[ext_resource type="PackedScene" uid="uid://b18uib08hvdpq" path="res://scenes/managers/main_ui.tscn" id="3_sugp2"]
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[ext_resource type="PackedScene" uid="uid://bn8c0cgecvjxl" path="res://scenes/enemies/enemy.tscn" id="5_tbgi4"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1_jyhfs")
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[node name="MainUI" parent="." instance=ExtResource("3_sugp2")]
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[node name="TestLevel" parent="." instance=ExtResource("1_o5qli")]
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[node name="MainCamera" type="Camera2D" parent="."]
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zoom = Vector2(2, 2)
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process_callback = 0
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[node name="Player" parent="." node_paths=PackedStringArray("camera", "main_ui") instance=ExtResource("2_0wfyh")]
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position = Vector2(1057, 798)
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camera = NodePath("../MainCamera")
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main_ui = NodePath("../MainUI")
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[node name="Enemy" parent="." node_paths=PackedStringArray("target") instance=ExtResource("5_tbgi4")]
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target = NodePath("../Player")
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