game: add godot project
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19
scenes/main.gd
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19
scenes/main.gd
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extends Node2D
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@onready var main_ui: MainUI = $MainUI
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@onready var main_camera: Camera2D = $MainCamera
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func _ready():
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GlobalConst.sig_debug_camera_zoom.connect(debug_zoom)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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print_debug("pause")
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main_ui.pause_ui.toggle_pause_ui()
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if event.is_action_pressed("debug_menu"):
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main_ui.debug_ui.toggle()
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func debug_zoom(toggled_on: bool):
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if toggled_on:
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main_camera.zoom = Vector2(1, 1)
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else:
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main_camera.zoom = Vector2(2, 2)
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