game: add godot project

This commit is contained in:
2025-08-19 02:09:27 +02:00
parent 6e7548d5e2
commit ae413deedd
30 changed files with 2656 additions and 0 deletions

View File

@@ -0,0 +1,55 @@
[gd_scene load_steps=6 format=3 uid="uid://cdojqe2m4kxx1"]
[ext_resource type="Texture2D" uid="uid://dycw7c3484dir" path="res://assets/sprites/sword.png" id="1_3fwwl"]
[ext_resource type="Script" uid="uid://db326gu8abue5" path="res://scenes/attacks/attack_sword.gd" id="1_frsqi"]
[sub_resource type="Curve2D" id="Curve2D_frsqi"]
bake_interval = 2.0
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 25, 10, 150, 0)
}
point_count = 2
[sub_resource type="RectangleShape2D" id="RectangleShape2D_frsqi"]
size = Vector2(13.9997, 46.999)
[sub_resource type="CircleShape2D" id="CircleShape2D_3fwwl"]
radius = 267.002
[node name="AttackSword" type="Node2D"]
script = ExtResource("1_frsqi")
[node name="AttackPath" type="Path2D" parent="."]
curve = SubResource("Curve2D_frsqi")
[node name="PathFollow2D" type="PathFollow2D" parent="AttackPath"]
loop = false
[node name="Sprite2D" type="Sprite2D" parent="AttackPath/PathFollow2D"]
position = Vector2(0.322462, -0.946582)
rotation = 0.328329
scale = Vector2(1, 1)
texture = ExtResource("1_3fwwl")
[node name="AttackArea" type="Area2D" parent="AttackPath/PathFollow2D/Sprite2D"]
collision_layer = 0
collision_mask = 2
[node name="AttackCollision" type="CollisionShape2D" parent="AttackPath/PathFollow2D/Sprite2D/AttackArea"]
position = Vector2(-0.0328934, -4.50646)
shape = SubResource("RectangleShape2D_frsqi")
[node name="TriggerArea" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
[node name="TriggerCollision" type="CollisionShape2D" parent="TriggerArea"]
shape = SubResource("CircleShape2D_3fwwl")
[node name="Timer" type="Timer" parent="."]
one_shot = true
autostart = true
[connection signal="body_entered" from="AttackPath/PathFollow2D/Sprite2D/AttackArea" to="." method="_on_attack_area_body_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]