game: add weapon active ability
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@@ -4,7 +4,7 @@ extends Node2D
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@export var speed: float = 500.0
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@export var range: float = 200.0
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@export var target: Node2D
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@export var damage: float
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@export var damage_mult: float = 1.0
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@export var on_hit_sig: Signal
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var _direction: Vector2
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@@ -36,5 +36,5 @@ func _physics_process(delta: float) -> void:
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func _on_area_2d_body_entered(body: Node2D) -> void:
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if body in _already_hit:
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return
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on_hit_sig.emit(self, body)
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on_hit_sig.emit(self, body, damage_mult)
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_already_hit.append(body)
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