game: add weapon active ability
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@@ -23,20 +23,32 @@ func do_attack() -> void:
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return
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var projectile = WEAPON_SWORD_PROJECTILE.instantiate()
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projectile.damage = attack_damage
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projectile.target = target
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projectile.on_hit_sig = projectile_hit
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add_child(projectile)
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func _do_active() -> void:
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var radius = targeting_range_shape.shape.radius
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var count = 15
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for i in count:
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var angle = TAU * float(i) / float(count)
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var target_pos = Vector2(cos(angle), sin(angle)) * radius
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var new_target := Marker2D.new()
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new_target.global_position = global_position + target_pos
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var projectile = WEAPON_SWORD_PROJECTILE.instantiate()
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projectile.damage_mult = 3.0
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projectile.target = new_target
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projectile.on_hit_sig = projectile_hit
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add_child(projectile)
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func deal_damage(enemy: EnemyBase):
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func deal_damage(enemy: EnemyBase, damage_mult: float):
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var crit_chance = _player.player_stats.get_final("crit_chance", _player.modifiers)
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var damage_dealt = attack_damage
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var damage_dealt = attack_damage * damage_mult
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var is_crit = randf() >= 1 - crit_chance
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if is_crit:
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damage_dealt *= _player.player_stats.get_final("crit_multiplier", _player.modifiers)
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enemy.take_damage(damage_dealt, is_crit)
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func _on_projectile_hit(projectile: WeaponSwordProjectile, enemy: EnemyBase):
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deal_damage(enemy)
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func _on_projectile_hit(projectile: WeaponSwordProjectile, enemy: EnemyBase, damage_mult: float):
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deal_damage(enemy, damage_mult)
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