game: add weapon active ability
This commit is contained in:
@@ -1,8 +1,7 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://ca2so8fm3q8fe"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://ca2so8fm3q8fe"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://5x5wimok8uw2" path="res://assets/sprites/roguelikeChar_transparent.png" id="1_3vyb7"]
|
||||
[ext_resource type="Script" uid="uid://cvqaxckx4num3" path="res://scenes/player.gd" id="1_g2els"]
|
||||
[ext_resource type="PackedScene" uid="uid://dfikvj27k01tu" path="res://scenes/weapons/weapon_sword.tscn" id="3_qhqgy"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3vyb7"]
|
||||
radius = 8.0
|
||||
@@ -30,6 +29,4 @@ monitorable = false
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupArea"]
|
||||
shape = SubResource("CircleShape2D_qhqgy")
|
||||
|
||||
[node name="WeaponSword" parent="." instance=ExtResource("3_qhqgy")]
|
||||
|
||||
[connection signal="area_entered" from="PickupArea" to="." method="_on_pickup_area_area_entered"]
|
||||
|
Reference in New Issue
Block a user