game: add enemy mods
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@@ -16,7 +16,7 @@ func pickup() -> void:
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mod.title = "Magnet"
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mod.tex = GlobalConst.placeholder_tex
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mod.internal_name = "magnet"
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mod.rarity = GlobalConst.ModRarity.RARE
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mod.rarity = GlobalConst.Rarity.RARE
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mod.stat_name = "pickup_radius"
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mod.value = 5000.0
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mod.type = PlayerStatsModifier.ModifierType.ABSOLUTE
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