game: add enemy mods
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@@ -3,13 +3,20 @@ extends Resource
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enum ModType { ADDITIVE, MULTIPLICATIVE, ABSOLUTE, BOOL }
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@export var mod_name: String
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@export var mod_property: String
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@export var mod_value: float
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@export var mod_value_bool: bool = false
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@export var mod_type: ModType = ModType.MULTIPLICATIVE
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func get_calculated(enemy: EnemyBase, key: String) -> Variant:
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assert(enemy.has_property(key), "tried to calculate property '%s' where base value does not exist on %s" % [key, enemy])
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var adjective: String
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static func get_calculated(enemy: EnemyBase, key: String) -> Variant:
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assert(
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enemy.has_property(key),
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"tried to calculate property '%s' where base value does not exist on %s" % [key, enemy]
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)
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var base_value = enemy.get(key)
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var add = 0.0
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var mul = 1.0
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@@ -17,11 +24,11 @@ func get_calculated(enemy: EnemyBase, key: String) -> Variant:
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if mod.mod_property == key:
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match mod.mod_type:
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ModType.ADDITIVE:
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add += mod.mod_value
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add += mod.mod_value
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ModType.MULTIPLICATIVE:
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mul *= mod.mod_value
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mul *= mod.mod_value
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ModType.ABSOLUTE:
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return mod.mod_value
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return mod.mod_value
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ModType.BOOL:
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return mod.mod_value_bool
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return mod.mod_value_bool
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return (base_value + add) * mul
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