game: add shader to indicate low hp
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@@ -5,9 +5,35 @@ extends Control
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@onready var player_ui: PlayerUI = $CanvasLayer/PlayerUI
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@onready var debug_ui: DebugUI = $CanvasLayer/DebugUI
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@onready var level_up_ui: LevelUpUI = $CanvasLayer/LevelUpUI
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@onready var low_hp_indicator: ColorRect = $CanvasLayer/LowHPIndicator
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var elapsed_time: float
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func _ready() -> void:
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pause_ui.visible = false
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player_ui.visible = true
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level_up_ui.visible = false
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low_hp_indicator.visible = false
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GlobalConst.sig_on_player_hp_change.connect(_on_player_hp_change)
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GlobalConst.sig_toggle_low_hp_shader.connect(_on_toggle_low_hp_shader)
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func _process(delta: float) -> void:
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elapsed_time += delta
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if low_hp_indicator.visible:
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low_hp_indicator.material.set_shader_parameter("time", elapsed_time)
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func _on_player_hp_change(hp: float, max_hp: float):
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print_debug("got sig")
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var percent_hp = hp / max_hp * 100
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if percent_hp < 40:
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low_hp_indicator.visible = true
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low_hp_indicator.material.set_shader_parameter("damage_amount", 1 - (percent_hp / 100))
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else:
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low_hp_indicator.visible = false
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func _on_toggle_low_hp_shader(toggled_on: bool):
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low_hp_indicator.visible = !low_hp_indicator.visible
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