game: add shader to indicate low hp
This commit is contained in:
@@ -56,6 +56,10 @@ func do_movement(delta: float) -> void:
|
||||
_do_simple_movement()
|
||||
else:
|
||||
_do_nav_agent_movement()
|
||||
if velocity.x < 0:
|
||||
sprite_2d.flip_h = true
|
||||
else:
|
||||
sprite_2d.flip_h = false
|
||||
|
||||
|
||||
func _has_direct_path():
|
||||
|
Reference in New Issue
Block a user