game: remove old debug prints
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@@ -74,8 +74,6 @@ func get_taunted():
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for i in range(taunting_enemies.size()):
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var angle = (TAU / taunting_enemies.size()) * i
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var target_pos = Vector2(cos(angle), sin(angle)) * 50
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print_debug("my_pos: %s" % position)
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print_debug("pos: %s" % target_pos)
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var new_target = StaticBody2D.new()
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var collision = CollisionShape2D.new()
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new_target.position = target_pos
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@@ -101,7 +99,6 @@ func _check_level_up() -> void:
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func _trigger_level_up() -> void:
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var choice_count = 3
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var choices: Array[LevelUpChoice] = []
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print_debug("level up")
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main_ui.level_up_ui.clear()
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for i in range(choice_count):
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# TODO: implement fortune
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