game: remove old debug prints

This commit is contained in:
2025-08-20 02:05:25 +02:00
parent c3f49c885a
commit 8c10cc19a2
4 changed files with 0 additions and 6 deletions

View File

@@ -74,8 +74,6 @@ func get_taunted():
for i in range(taunting_enemies.size()):
var angle = (TAU / taunting_enemies.size()) * i
var target_pos = Vector2(cos(angle), sin(angle)) * 50
print_debug("my_pos: %s" % position)
print_debug("pos: %s" % target_pos)
var new_target = StaticBody2D.new()
var collision = CollisionShape2D.new()
new_target.position = target_pos
@@ -101,7 +99,6 @@ func _check_level_up() -> void:
func _trigger_level_up() -> void:
var choice_count = 3
var choices: Array[LevelUpChoice] = []
print_debug("level up")
main_ui.level_up_ui.clear()
for i in range(choice_count):
# TODO: implement fortune