game: remove old debug prints
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@@ -28,7 +28,6 @@ func _ready() -> void:
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func _on_pick_button_pressed() -> void:
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player.modifiers.append(mod)
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print_debug("player mods: %s" % len(player.modifiers))
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Engine.time_scale = 1.0
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lvlup_picked.emit(mod)
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queue_free()
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