game: remove old debug prints
This commit is contained in:
@@ -93,7 +93,6 @@ func _on_attack_area_body_entered(body: Node2D) -> void:
|
||||
return
|
||||
if body.is_in_group(GlobalConst.GROUP_ENEMY) and body.is_in_group(GlobalConst.GROUP_DAMAGEABLE):
|
||||
var crit_chance = player.player_stats.get_final("crit_chance", player.modifiers)
|
||||
print_debug("crit_chance: %s" % crit_chance)
|
||||
var damage_dealt = base_damage
|
||||
var is_crit = randf() >= 1 - crit_chance
|
||||
if is_crit:
|
||||
|
Reference in New Issue
Block a user