assets: update slime assets
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assets/shaders/base_color_tint.gdshader
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assets/shaders/base_color_tint.gdshader
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shader_type canvas_item;
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uniform vec4 base_color : source_color = vec4(1.0, 0.2, 0.2, 1.0); // tint color
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void fragment() {
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vec4 tex = texture(TEXTURE, UV);
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COLOR = vec4(base_color.rgb * tex.r, tex.a);
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}
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assets/shaders/base_color_tint.gdshader.uid
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assets/shaders/base_color_tint.gdshader.uid
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uid://cf48pgfl308o3
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