chore: run gdformat on all gdscript files

This commit is contained in:
2025-08-19 08:43:13 +02:00
parent efb9f0d92f
commit 77f1d0811c
10 changed files with 69 additions and 24 deletions

View File

@@ -14,6 +14,7 @@ var dead: bool = false
var death_anim_done: bool = false
var god_mode: bool = false
func _ready() -> void:
camera.position = global_position
movement_speed = default_movement_speed
@@ -22,6 +23,7 @@ func _ready() -> void:
main_ui.player_ui.set_hp(100)
GlobalConst.sig_debug_god_mode.connect(toggle_god_mode)
func _physics_process(delta: float) -> void:
if dead:
return
@@ -29,12 +31,14 @@ func _physics_process(delta: float) -> void:
velocity = input_direction * movement_speed
move_and_slide()
func _process(delta: float) -> void:
camera.position_smoothing_enabled = true
camera.position = global_position
if dead and !death_anim_done:
death_animation(delta)
func take_damage(value: float) -> void:
if dead or god_mode:
return
@@ -48,6 +52,7 @@ func take_damage(value: float) -> void:
if health <= 0:
die()
func die():
dead = true
remove_from_group("damagable")
@@ -56,14 +61,16 @@ func die():
sprite_2d.z_index += 10
get_taunted()
func death_animation(delta: float):
# Engine.time_scale = clampf(lerpf(Engine.time_scale, 0.25, 0.5), 0.25, 0.9*delta)
camera.zoom = lerp(camera.zoom, Vector2(8,8), 0.99*delta)
rotation_degrees = lerpf(rotation_degrees, 90, 0.99*delta)
camera.zoom = lerp(camera.zoom, Vector2(8, 8), 0.99 * delta)
rotation_degrees = lerpf(rotation_degrees, 90, 0.99 * delta)
if rotation_degrees > 88:
main_ui.pause_ui.toggle_pause_ui()
death_anim_done = true
func get_taunted():
var taunting_enemies: Array[Enemy] = []
for body in get_tree().get_nodes_in_group(GlobalConst.GROUP_ENEMY):
@@ -80,8 +87,7 @@ func get_taunted():
add_child(new_target)
new_target.add_child(collision)
taunting_enemies[i].target = new_target
func toggle_god_mode(value: bool):
god_mode = value