chore: run gdformat on all gdscript files

This commit is contained in:
2025-08-19 08:43:13 +02:00
parent efb9f0d92f
commit 77f1d0811c
10 changed files with 69 additions and 24 deletions

View File

@@ -6,32 +6,40 @@ extends Control
var debug_stats: Dictionary = {}
func _ready() -> void:
stats_container.visible = false
panel_container.visible = false
GlobalConst.sig_debug_stats_set.connect(set_debug_stat)
func toggle():
panel_container.visible = !panel_container.visible
func _on_zoom_check_toggled(toggled_on: bool) -> void:
GlobalConst.sig_debug_camera_zoom.emit(toggled_on)
func _on_god_mode_check_toggled(toggled_on: bool) -> void:
GlobalConst.sig_debug_god_mode.emit(toggled_on)
func _on_enemy_god_mode_check_toggled(toggled_on: bool) -> void:
GlobalConst.sig_debug_enemy_god_mode.emit(toggled_on)
func _on_stats_check_toggled(toggled_on: bool) -> void:
stats_container.visible = toggled_on
func set_debug_stat(key: String, value: String):
if key == "":
debug_stats.erase(key)
debug_stats[key] = value
update_debug_stats()
func update_debug_stats() -> void:
for child in stats_container.get_children():
child.queue_free()

View File

@@ -9,6 +9,7 @@ extends Node2D
var enemy_scene = preload("res://scenes/enemies/enemy.tscn")
func _ready() -> void:
timer.wait_time = spawn_rate / 1
timer.start()
@@ -23,7 +24,8 @@ func _on_timer_timeout() -> void:
new_enemy.position = target.position + Vector2(50, 50)
new_enemy.target = target
add_child(new_enemy)
func _on_stop_spawning(val: bool):
if val:
timer.stop()

View File

@@ -5,6 +5,7 @@ extends Control
@onready var player_ui: PlayerUI = $CanvasLayer/PlayerUI
@onready var debug_ui: DebugUI = $CanvasLayer/DebugUI
func _ready() -> void:
pause_ui.visible = false
player_ui.visible = true

View File

@@ -1,9 +1,11 @@
class_name PauseUI
extends Control
func _ready() -> void:
pass
func toggle_pause_ui() -> void:
if visible:
visible = false
@@ -18,7 +20,7 @@ func _on_resume_button_pressed() -> void:
func _on_options_button_pressed() -> void:
pass # Replace with function body.
pass # Replace with function body.
func _on_exit_button_pressed() -> void:
@@ -26,4 +28,4 @@ func _on_exit_button_pressed() -> void:
func _on_new_game_btuton_pressed() -> void:
pass # Replace with function body.
pass # Replace with function body.

View File

@@ -3,5 +3,6 @@ extends Control
@onready var hp_bar: ProgressBar = $CenterContainer/ProgressBar
func set_hp(value: float):
hp_bar.value = value