chore: run gdformat on all gdscript files

This commit is contained in:
2025-08-19 08:43:13 +02:00
parent efb9f0d92f
commit 77f1d0811c
10 changed files with 69 additions and 24 deletions

View File

@@ -1,7 +1,7 @@
extends Node2D
@export var damage_taken: float
@export var player_damage: bool = true
@export var player_damage: bool = true
@export var critical_damage: bool = false
@onready var animation_player: AnimationPlayer = $Control/AnimationPlayer
@@ -11,6 +11,7 @@ const COLOR_CRIT = Color.GOLD
const COLOR_REGULAR = Color.WHITE
const COLOR_PLAYER = Color.CRIMSON
func _ready() -> void:
if !player_damage:
label.add_theme_color_override("font_color", COLOR_PLAYER)
@@ -20,6 +21,7 @@ func _ready() -> void:
label.text = "%0.0f" % damage_taken
animation_player.play("normal_damage")
animation_player.animation_finished.connect(_on_animation_finished)
func _on_animation_finished(_name: String):
queue_free()