game: add base enemy and rat
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@@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=8 format=3 uid="uid://c3clgitssvdlg"]
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[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://c3clgitssvdlg"]
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[ext_resource type="Texture2D" uid="uid://2xgqhe7u6lfq" path="res://assets/sprites/roguelikeSheet_transparent.png" id="1_kkifh"]
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[ext_resource type="Shader" uid="uid://clpp23h7fpamt" path="res://assets/shaders/water2.gdshader" id="1_n3s2j"]
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@@ -26,6 +26,12 @@ shader_parameter/noise_tex = SubResource("NoiseTexture2D_m3ddo")
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shader_parameter/noise_speed = Vector2(0.03, 0.01)
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shader_parameter/noise_strength = 0.05
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_n3s2j"]
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
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agent_radius = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s7nh2"]
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texture = ExtResource("1_kkifh")
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separation = Vector2i(1, 1)
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@@ -74,10 +80,15 @@ separation = Vector2i(1, 1)
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4:0/0/terrains_peering_bit/top_right_corner = 0
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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6:0/0 = 0
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6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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7:0/0 = 0
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7:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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8:0/0 = 0
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8:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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9:0/0 = 0
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9:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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10:0/0 = 0
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11:0/0 = 0
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12:0/0 = 0
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@@ -197,10 +208,15 @@ separation = Vector2i(1, 1)
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5:1/0/terrains_peering_bit/top_left_corner = 0
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5:1/0/terrains_peering_bit/top_side = 0
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5:1/0/terrains_peering_bit/top_right_corner = 0
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5:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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6:1/0 = 0
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6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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7:1/0 = 0
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7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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8:1/0 = 0
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8:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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9:1/0 = 0
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9:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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10:1/0 = 0
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11:1/0 = 0
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12:1/0 = 0
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@@ -311,10 +327,15 @@ separation = Vector2i(1, 1)
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4:2/0/terrains_peering_bit/top_side = 1
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4:2/0/terrains_peering_bit/top_right_corner = 0
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5:2/0 = 0
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5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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6:2/0 = 0
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6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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7:2/0 = 0
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7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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8:2/0 = 0
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8:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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9:2/0 = 0
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9:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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10:2/0 = 0
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11:2/0 = 0
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12:2/0 = 0
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@@ -368,10 +389,15 @@ separation = Vector2i(1, 1)
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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6:3/0 = 0
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6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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7:3/0 = 0
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7:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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8:3/0 = 0
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8:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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9:3/0 = 0
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9:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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10:3/0 = 0
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11:3/0 = 0
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12:3/0 = 0
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@@ -425,10 +451,15 @@ separation = Vector2i(1, 1)
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3:4/0 = 0
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4:4/0 = 0
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5:4/0 = 0
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5:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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6:4/0 = 0
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6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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7:4/0 = 0
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7:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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8:4/0 = 0
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8:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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9:4/0 = 0
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9:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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10:4/0 = 0
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11:4/0 = 0
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12:4/0 = 0
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@@ -482,10 +513,15 @@ separation = Vector2i(1, 1)
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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5:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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6:5/0 = 0
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6:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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7:5/0 = 0
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7:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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8:5/0 = 0
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8:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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9:5/0 = 0
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9:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_n3s2j")
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10:5/0 = 0
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11:5/0 = 0
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12:5/0 = 0
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@@ -1965,5 +2001,6 @@ terrain_set_0/terrain_0/name = "Grass"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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terrain_set_0/terrain_1/name = "Water"
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terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
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navigation_layer_0/layers = 1
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sources/0 = SubResource("TileSetAtlasSource_s7nh2")
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pattern_0 = SubResource("TileMapPattern_beh8d")
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