game: add bleed
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34
scenes/puddle.tscn
Normal file
34
scenes/puddle.tscn
Normal file
@@ -0,0 +1,34 @@
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[gd_scene load_steps=8 format=3 uid="uid://dcka1mmlgeoj7"]
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[ext_resource type="Shader" uid="uid://cf48pgfl308o3" path="res://assets/shaders/base_color_tint.gdshader" id="1_qlq6d"]
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[ext_resource type="Script" uid="uid://cds5aqq2mqmpe" path="res://scenes/puddle.gd" id="1_s8xbh"]
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[ext_resource type="Texture2D" uid="uid://c5t4it4if0s6g" path="res://assets/sprites/puddle_1.png" id="2_s8xbh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_i64cl"]
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shader = ExtResource("1_qlq6d")
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shader_parameter/base_color = Color(1, 0.2, 0.2, 1)
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[sub_resource type="AtlasTexture" id="AtlasTexture_h42jt"]
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atlas = ExtResource("2_s8xbh")
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region = Rect2(0, 0, 16, 13)
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[sub_resource type="AtlasTexture" id="AtlasTexture_16dvh"]
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atlas = ExtResource("2_s8xbh")
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region = Rect2(32, 0, 16, 13)
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[sub_resource type="AtlasTexture" id="AtlasTexture_5nuq4"]
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atlas = ExtResource("2_s8xbh")
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region = Rect2(16, 0, 16, 13)
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[node name="Puddle" type="Node2D"]
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script = ExtResource("1_s8xbh")
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[node name="Base" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_i64cl")
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texture = SubResource("AtlasTexture_h42jt")
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[node name="Highlights" type="Sprite2D" parent="."]
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texture = SubResource("AtlasTexture_16dvh")
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[node name="Shading" type="Sprite2D" parent="."]
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texture = SubResource("AtlasTexture_5nuq4")
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