game: add bleed
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29
scenes/enemies/effects/enemy_effect_bleed.gd
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29
scenes/enemies/effects/enemy_effect_bleed.gd
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class_name EnemyEffectBleed
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extends EnemyEffectBase
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var damage: float
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var duration: float
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var tick_rate: float = 1.0
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var _timer: Timer
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var _remaining_ticks: int = 5
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var _enemy: EnemyBase
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const PUDDLE = preload("res://scenes/puddle.tscn")
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func _init(enemy: EnemyBase, damage: float, duration: float):
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_timer = Timer.new()
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func apply(enemy: EnemyBase) -> void:
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enemy.effects.append(self)
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while _remaining_ticks > 0:
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_remaining_ticks -= 1
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var tree = enemy.get_tree()
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await enemy.get_tree().create_timer(1.0, false, true, false).timeout
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var p = PUDDLE.instantiate()
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enemy.get_parent().add_child(p)
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p.global_position = enemy.global_position
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enemy.effects.erase(self)
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static func _is_bleeding(enemy: EnemyBase) -> bool:
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return false
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