game: add bleed
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7
scenes/enemies/effects/enemy_effect_base.gd
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7
scenes/enemies/effects/enemy_effect_base.gd
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@@ -0,0 +1,7 @@
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class_name EnemyEffectBase
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extends Resource
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var enemy: EnemyBase
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func apply(enemy: EnemyBase) -> void:
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push_error("%s does not implement apply" % self)
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