game: add bleed

This commit is contained in:
2025-08-22 20:50:11 +02:00
parent 0dada63709
commit 6fff2dd9a3
15 changed files with 163 additions and 28 deletions

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@@ -0,0 +1,7 @@
class_name EnemyEffectBase
extends Resource
var enemy: EnemyBase
func apply(enemy: EnemyBase) -> void:
push_error("%s does not implement apply" % self)

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@@ -0,0 +1 @@
uid://dg3yshxb4vdiu

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@@ -0,0 +1,29 @@
class_name EnemyEffectBleed
extends EnemyEffectBase
var damage: float
var duration: float
var tick_rate: float = 1.0
var _timer: Timer
var _remaining_ticks: int = 5
var _enemy: EnemyBase
const PUDDLE = preload("res://scenes/puddle.tscn")
func _init(enemy: EnemyBase, damage: float, duration: float):
_timer = Timer.new()
func apply(enemy: EnemyBase) -> void:
enemy.effects.append(self)
while _remaining_ticks > 0:
_remaining_ticks -= 1
var tree = enemy.get_tree()
await enemy.get_tree().create_timer(1.0, false, true, false).timeout
var p = PUDDLE.instantiate()
enemy.get_parent().add_child(p)
p.global_position = enemy.global_position
enemy.effects.erase(self)
static func _is_bleeding(enemy: EnemyBase) -> bool:
return false

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@@ -0,0 +1 @@
uid://b2ptwltm211t3

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@@ -17,7 +17,9 @@ var modifiers: Array[EnemyMod] = []
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
@onready var shape_cast_2d: ShapeCast2D = $ShapeCast2D
@onready var sprite_2d: Sprite2D = $Sprite2D
@onready var label: Label = $Label
@onready var label: Label = $HBoxContainer/Label
@onready var effect_container: HBoxContainer = $HBoxContainer/EffectContainer
var player: Player
var enemy_name: String
@@ -26,9 +28,11 @@ var god_mode: bool = false
var is_dead: bool = false
var health: float
var effects: Array[EnemyEffectBase]
var _path_update_timer: float = 0.0
var _compute_cache: KeyedCache = KeyedCache.new()
var _effects_visible = []
func _ready() -> void:
enemy_name = _gen_name()
@@ -63,6 +67,15 @@ func _find_player():
func _gen_name() -> String:
return "Unnamed enemy"
func _process(delta: float) -> void:
for effect in effects:
if effect in _effects_visible:
continue
var effect_sprite = Sprite2D.new()
effect_sprite.texture = preload("res://assets/sprites/small_bleed_icon.png")
effect_container.add_child(effect_sprite)
_effects_visible.append(effect)
func _physics_process(delta: float) -> void:
if not target:

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@@ -90,20 +90,25 @@ wait_time = 0.5
shape = SubResource("CircleShape2D_pkqou")
max_results = 2
[node name="Label" type="Label" parent="."]
anchors_preset = 7
[node name="HBoxContainer" type="HBoxContainer" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 1.0
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -85.5
offset_top = 5.0
offset_right = 85.5
offset_bottom = 28.0
anchor_bottom = 0.5
offset_left = -53.0
offset_right = 53.0
offset_bottom = 40.0
grow_horizontal = 2
grow_vertical = 0
grow_vertical = 2
[node name="EffectContainer" type="HBoxContainer" parent="HBoxContainer"]
layout_mode = 2
size_flags_vertical = 4
[node name="Label" type="Label" parent="HBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 9
text = "Unnamed the Adjective"
horizontal_alignment = 1
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]