game: use shader for enemy on-hit visual
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@@ -1,7 +1,12 @@
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[gd_scene load_steps=8 format=3 uid="uid://b7vq8xspnlyeu"]
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[gd_scene load_steps=10 format=3 uid="uid://b7vq8xspnlyeu"]
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[ext_resource type="Script" uid="uid://dxn17u7ltuibw" path="res://scenes/enemies/enemy_base.gd" id="1_qty17"]
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[ext_resource type="AnimationLibrary" uid="uid://dos4y853hq1gu" path="res://animation/generic_anims.res" id="2_pkqou"]
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[ext_resource type="Shader" uid="uid://p7evv1wldgsa" path="res://assets/shaders/hit_flash.gdshader" id="2_satqt"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qa0nx"]
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shader = ExtResource("2_satqt")
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shader_parameter/flash_amount = 0.0
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_pkqou"]
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size = Vector2(32, 32)
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@@ -35,6 +40,18 @@ tracks/1/keys = {
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:material:shader_parameter/flash_amount")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_qa0nx"]
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_data = {
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@@ -49,6 +66,7 @@ collision_mask = 3
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script = ExtResource("1_qty17")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_qa0nx")
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texture = SubResource("PlaceholderTexture2D_pkqou")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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