game: add enemy on-hit animation
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@@ -42,6 +42,7 @@ func take_damage(value: float, is_crit: bool = false):
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var dm = preload("res://scenes/damage_numbers.tscn").instantiate()
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dm.damage_taken = value
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dm.critical_damage = is_crit
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animation_player.play("take_damage")
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add_child(dm)
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if health <= 0:
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die()
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