game: suppress useless warnings
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		| @@ -1,9 +1,15 @@ | |||||||
| extends Node | extends Node | ||||||
|  |  | ||||||
|  | @warning_ignore("unused_signal") | ||||||
| signal sig_debug_camera_zoom(value: bool) | signal sig_debug_camera_zoom(value: bool) | ||||||
|  | @warning_ignore("unused_signal") | ||||||
| signal sig_debug_god_mode(value: bool) | signal sig_debug_god_mode(value: bool) | ||||||
|  | @warning_ignore("unused_signal") | ||||||
| signal sig_debug_enemy_god_mode(value: bool) | signal sig_debug_enemy_god_mode(value: bool) | ||||||
|  | @warning_ignore("unused_signal") | ||||||
| signal sig_debug_stats_set(key: String, value: String) | signal sig_debug_stats_set(key: String, value: String) | ||||||
|  | @warning_ignore("unused_signal") | ||||||
|  | signal sig_stop_spawning(value: bool) | ||||||
|  |  | ||||||
| const GROUP_ENEMY = "enemy" | const GROUP_ENEMY = "enemy" | ||||||
| const GROUP_DAMAGEABLE = "damagable" | const GROUP_DAMAGEABLE = "damagable" | ||||||
|   | |||||||
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