game: suppress useless warnings
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@@ -1,9 +1,15 @@
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extends Node
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extends Node
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@warning_ignore("unused_signal")
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signal sig_debug_camera_zoom(value: bool)
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signal sig_debug_camera_zoom(value: bool)
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@warning_ignore("unused_signal")
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signal sig_debug_god_mode(value: bool)
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signal sig_debug_god_mode(value: bool)
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@warning_ignore("unused_signal")
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signal sig_debug_enemy_god_mode(value: bool)
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signal sig_debug_enemy_god_mode(value: bool)
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@warning_ignore("unused_signal")
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signal sig_debug_stats_set(key: String, value: String)
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signal sig_debug_stats_set(key: String, value: String)
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@warning_ignore("unused_signal")
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signal sig_stop_spawning(value: bool)
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const GROUP_ENEMY = "enemy"
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const GROUP_ENEMY = "enemy"
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const GROUP_DAMAGEABLE = "damagable"
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const GROUP_DAMAGEABLE = "damagable"
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