game: add enemy taunt on death

This commit is contained in:
2025-08-19 08:39:50 +02:00
parent a661c02e83
commit 59a8a4a8f3
4 changed files with 104 additions and 4 deletions

View File

@@ -1,3 +1,4 @@
class_name Enemy
extends CharacterBody2D
@export var target: CollisionObject2D
@@ -12,6 +13,7 @@ var move_speed: float
var health: float
var max_health: float
var god_mode: bool = false
var is_dead: bool = false
func _ready() -> void:
move_speed = default_move_speed
@@ -33,6 +35,9 @@ func take_damage(value: float):
if god_mode:
return
health -= value
var dm = preload("res://scenes/damage_numbers.tscn").instantiate()
dm.damage_taken = value
add_child(dm)
if health <= 0:
die()
@@ -43,10 +48,21 @@ func deal_damage():
contact_damage_cd.start()
func die():
queue_free()
if is_dead:
return
is_dead = true
target = null
velocity = Vector2.ZERO
animation_player.play("die")
animation_player.animation_finished.connect(_on_die_anim_finished)
func cheer_anim():
animation_player.play("jump")
if not animation_player.is_playing():
animation_player.play("jump")
func enemy_god_mode_toggle(toggle_on: bool) -> void:
god_mode = toggle_on
func _on_die_anim_finished(name: String):
visible = false
queue_free()