game: add spawn rate to debug ui
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@@ -75,3 +75,7 @@ func update_debug_stats() -> void:
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func _on_time_scale_slider_value_changed(value: float) -> void:
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Engine.time_scale = value
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func _on_spawn_rate_value_changed(value: float) -> void:
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GlobalConst.sig_set_spawn_rate.emit(value)
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