game: add spawn rate to debug ui
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@@ -75,3 +75,7 @@ func update_debug_stats() -> void:
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func _on_time_scale_slider_value_changed(value: float) -> void:
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Engine.time_scale = value
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func _on_spawn_rate_value_changed(value: float) -> void:
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GlobalConst.sig_set_spawn_rate.emit(value)
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@@ -154,6 +154,27 @@ max_value = 1.0
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step = 0.1
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value = 1.0
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[node name="MarginContainer2" type="MarginContainer" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_constants/margin_left = 6
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theme_override_constants/margin_right = 6
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/MarginContainer2"]
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layout_mode = 2
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[node name="Label" type="Label" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/MarginContainer2/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Spawn rate"
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[node name="SpawnRate" type="HSlider" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/MarginContainer2/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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max_value = 10.0
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step = 0.1
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value = 1.0
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[node name="StatsContainer" type="PanelContainer" parent="CanvasLayer/DebugUI"]
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layout_mode = 0
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offset_left = 938.0
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@@ -176,3 +197,4 @@ layout_mode = 2
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[connection signal="toggled" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/EnemyGodModeCheck" to="CanvasLayer/DebugUI" method="_on_enemy_god_mode_check_toggled"]
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[connection signal="toggled" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/StatsCheck" to="CanvasLayer/DebugUI" method="_on_stats_check_toggled"]
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[connection signal="value_changed" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/MarginContainer/HBoxContainer/TimeScaleSlider" to="CanvasLayer/DebugUI" method="_on_time_scale_slider_value_changed"]
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[connection signal="value_changed" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/MarginContainer2/HBoxContainer/SpawnRate" to="CanvasLayer/DebugUI" method="_on_spawn_rate_value_changed"]
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