game: improve attack animation

This commit is contained in:
2025-08-19 03:34:07 +02:00
parent ae413deedd
commit 4682171a2f
3 changed files with 39 additions and 28 deletions

View File

@@ -6,6 +6,21 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_6xk8f"]
radius = 6.7082
[sub_resource type="Animation" id="Animation_38ino"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_8e3ao"]
resource_name = "jump"
length = 0.7
@@ -23,21 +38,6 @@ tracks/0/keys = {
"values": [Vector2(0, 0), Vector2(0, -7)]
}
[sub_resource type="Animation" id="Animation_38ino"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_38ino"]
_data = {
&"RESET": SubResource("Animation_38ino"),