game: improve attack animation
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@@ -6,6 +6,21 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_6xk8f"]
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radius = 6.7082
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[sub_resource type="Animation" id="Animation_38ino"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_8e3ao"]
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resource_name = "jump"
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length = 0.7
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@@ -23,21 +38,6 @@ tracks/0/keys = {
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"values": [Vector2(0, 0), Vector2(0, -7)]
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}
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[sub_resource type="Animation" id="Animation_38ino"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_38ino"]
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_data = {
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&"RESET": SubResource("Animation_38ino"),
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