game: improve attack animation

This commit is contained in:
2025-08-19 03:34:07 +02:00
parent ae413deedd
commit 4682171a2f
3 changed files with 39 additions and 28 deletions

View File

@@ -6,7 +6,7 @@
[sub_resource type="Curve2D" id="Curve2D_frsqi"]
bake_interval = 2.0
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 25, 10, 150, 0)
"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 25, 10, 200, 0)
}
point_count = 2
@@ -28,7 +28,6 @@ loop = false
[node name="Sprite2D" type="Sprite2D" parent="AttackPath/PathFollow2D"]
position = Vector2(0.322462, -0.946582)
rotation = 0.328329
scale = Vector2(1, 1)
texture = ExtResource("1_3fwwl")
[node name="AttackArea" type="Area2D" parent="AttackPath/PathFollow2D/Sprite2D"]
@@ -49,7 +48,6 @@ shape = SubResource("CircleShape2D_3fwwl")
[node name="Timer" type="Timer" parent="."]
one_shot = true
autostart = true
[connection signal="body_entered" from="AttackPath/PathFollow2D/Sprite2D/AttackArea" to="." method="_on_attack_area_body_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]