game: add xp orbs
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@@ -15,6 +15,7 @@ var max_health: float
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var god_mode: bool = false
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var god_mode: bool = false
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var is_dead: bool = false
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var is_dead: bool = false
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var _xp_orb = preload("res://scenes/xp_orb.tscn")
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func _ready() -> void:
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func _ready() -> void:
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move_speed = default_move_speed
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move_speed = default_move_speed
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@@ -57,11 +58,17 @@ func die():
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if is_dead:
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if is_dead:
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return
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return
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is_dead = true
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is_dead = true
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drop_xp_orb()
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target = null
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target = null
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velocity = Vector2.ZERO
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velocity = Vector2.ZERO
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animation_player.play("die")
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animation_player.play("die")
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animation_player.animation_finished.connect(_on_die_anim_finished)
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animation_player.animation_finished.connect(_on_die_anim_finished)
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func drop_xp_orb() -> void:
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var orb: XPOrb = _xp_orb.instantiate()
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orb.value = 5
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orb.position = position
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get_parent().add_child(orb)
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func cheer_anim():
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func cheer_anim():
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if not animation_player.is_playing():
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if not animation_player.is_playing():
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4
scenes/xp_orb.gd
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4
scenes/xp_orb.gd
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@@ -0,0 +1,4 @@
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class_name XPOrb
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extends Node2D
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@export var value: float
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1
scenes/xp_orb.gd.uid
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1
scenes/xp_orb.gd.uid
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@@ -0,0 +1 @@
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uid://bx43us4qd2vpf
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10
scenes/xp_orb.tscn
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10
scenes/xp_orb.tscn
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@@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://du4dqne3o0d5b"]
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[ext_resource type="Script" uid="uid://bx43us4qd2vpf" path="res://scenes/xp_orb.gd" id="1_me6n8"]
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[ext_resource type="Texture2D" uid="uid://crty0t7ryksqn" path="res://assets/sprites/xp_orb.png" id="1_pkphv"]
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[node name="XPOrb" type="Node2D"]
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script = ExtResource("1_me6n8")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_pkphv")
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