game: add enemy modifier class
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@@ -7,6 +7,7 @@ extends CharacterBody2D
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@export var target_distance: float = 6.0
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@export var path_update_interval: float = 1.5
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@export var xp_dropped: float = 5.0
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var modifiers: Array[EnemyMod] = []
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@onready var target_cast: RayCast2D = $TargetCast
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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