game: use shader instead of sprite for xp orbs
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24
assets/shaders/xp_orb.gdshader
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24
assets/shaders/xp_orb.gdshader
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shader_type canvas_item;
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uniform vec4 orb_color : source_color = vec4(0.2, 1.0, 0.5, 1.0); // base orb color
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uniform float glow_strength : hint_range(0.0, 2.0) = 1.2;
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uniform float pulse_speed : hint_range(0.0, 10.0) = 2.0;
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void fragment() {
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// Centered UV (0,0 in middle, -1..1 range)
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vec2 uv = (UV - vec2(0.5)) * 2.0;
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float dist = length(uv);
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// Soft circular mask
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float circle = smoothstep(0.8, 0.0, dist);
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// Glow falloff
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float glow = smoothstep(0.5, 0.0, dist) * glow_strength;
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// Pulsing
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float pulse = 0.5 + 0.5 * sin(TIME * pulse_speed);
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vec3 color = orb_color.rgb * (circle + glow * pulse);
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COLOR = vec4(color, circle); // alpha fades at edges
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}
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1
assets/shaders/xp_orb.gdshader.uid
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1
assets/shaders/xp_orb.gdshader.uid
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uid://ckjyt0mt0ngk
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[gd_scene load_steps=4 format=3 uid="uid://du4dqne3o0d5b"]
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[gd_scene load_steps=7 format=3 uid="uid://du4dqne3o0d5b"]
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[ext_resource type="Script" uid="uid://bx43us4qd2vpf" path="res://scenes/xp_orb.gd" id="1_me6n8"]
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[ext_resource type="Script" uid="uid://bx43us4qd2vpf" path="res://scenes/xp_orb.gd" id="1_me6n8"]
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[ext_resource type="Texture2D" uid="uid://c0g255217x10l" path="res://assets/sprites/xp_orb_small.png" id="2_me6n8"]
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[ext_resource type="Shader" uid="uid://ckjyt0mt0ngk" path="res://assets/shaders/xp_orb.gdshader" id="2_me6n8"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pkphv"]
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shader = ExtResource("2_me6n8")
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shader_parameter/orb_color = Color(0.2, 1, 0.5, 1)
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shader_parameter/glow_strength = 1.0
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shader_parameter/pulse_speed = 2.0
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[sub_resource type="Gradient" id="Gradient_me6n8"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_hluwh"]
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gradient = SubResource("Gradient_me6n8")
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width = 12
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height = 12
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[sub_resource type="CircleShape2D" id="CircleShape2D_me6n8"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_me6n8"]
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radius = 5.0
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radius = 4.0
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[node name="XPOrb" type="Node2D" groups=["pickup", "xp_orb"]]
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[node name="XPOrb" type="Node2D" groups=["pickup", "xp_orb"]]
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script = ExtResource("1_me6n8")
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script = ExtResource("1_me6n8")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(-1, 1)
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material = SubResource("ShaderMaterial_pkphv")
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texture = ExtResource("2_me6n8")
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texture = SubResource("GradientTexture2D_hluwh")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 9
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collision_layer = 9
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