game: add hp pickup
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@@ -1,7 +1,6 @@
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class_name PickupBase
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extends Node2D
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@export var value: float
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@export var max_speed: float = 100.0
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@export var min_speed: float = 10.0
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@@ -6,7 +6,7 @@
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size = Vector2(10, 10)
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[sub_resource type="CircleShape2D" id="CircleShape2D_oto2a"]
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radius = 3.16228
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radius = 4.0
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[node name="PickupBase" type="Node2D" groups=["pickup"]]
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script = ExtResource("1_oto2a")
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14
scenes/pickups/pickup_hp.gd
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14
scenes/pickups/pickup_hp.gd
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@@ -0,0 +1,14 @@
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class_name PickupHP
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extends PickupBase
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@export var value: float = 25.0
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@onready var collision_shape_2d: CollisionShape2D = $Area2D/CollisionShape2D
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func pickup() -> void:
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if not player:
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push_error("pickup called on %s without player set" % self)
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return
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player.take_damage(-value)
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queue_free()
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1
scenes/pickups/pickup_hp.gd.uid
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1
scenes/pickups/pickup_hp.gd.uid
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@@ -0,0 +1 @@
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uid://c6t222lues8xe
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12
scenes/pickups/pickup_hp.tscn
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12
scenes/pickups/pickup_hp.tscn
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=4 format=3 uid="uid://cr8gj1dlloamp"]
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[ext_resource type="PackedScene" uid="uid://dr80h4envloce" path="res://scenes/pickups/pickup_base.tscn" id="1_f4qop"]
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[ext_resource type="Script" uid="uid://c6t222lues8xe" path="res://scenes/pickups/pickup_hp.gd" id="2_264us"]
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[ext_resource type="Texture2D" uid="uid://cdsdhrtpbpqd4" path="res://assets/sprites/pickup_heart.png" id="3_264us"]
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[node name="PickupHP" instance=ExtResource("1_f4qop")]
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script = ExtResource("2_264us")
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value = 25.0
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[node name="Sprite2D" parent="." index="0"]
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texture = ExtResource("3_264us")
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