game: add weapon mod system
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@@ -44,12 +44,13 @@ func _do_active() -> void:
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func deal_damage(enemy: EnemyBase, damage_mult: float):
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var crit_chance = _player.player_stats.get_final("crit_chance", _player.modifiers)
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var damage_dealt = attack_damage * damage_mult
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var is_crit = randf() >= 1 - crit_chance
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var weapon_crit = get_calculated("attack_crit_chance")
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var player_crit = _player.player_stats.get_final("crit_chance", _player.modifiers)
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var damage = get_calculated("attack_damage")
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var is_crit = randf() >= 1 - weapon_crit + player_crit
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if is_crit:
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damage_dealt *= _player.player_stats.get_final("crit_multiplier", _player.modifiers)
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enemy.take_damage(damage_dealt, is_crit)
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damage *= _player.player_stats.get_final("crit_multiplier", _player.modifiers)
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enemy.take_damage(damage * damage_mult, is_crit)
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func _on_projectile_hit(projectile: WeaponSwordProjectile, enemy: EnemyBase, damage_mult: float):
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