game: remove old debug prints
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		| @@ -102,7 +102,6 @@ func draw_random_mod(fortune: float = 1.0) -> PlayerStatsModifier: | ||||
| 	mod.description = choice["description"] | ||||
| 	mod.internal_name = choice["internal_name"] | ||||
| 	mod.tex = choice["tex"] | ||||
| 	print_debug("gc: %s" % mod.tex) | ||||
| 	mod.title = choice["name"] | ||||
|  | ||||
| 	return mod | ||||
|   | ||||
| @@ -25,7 +25,6 @@ func _ready() -> void: | ||||
| 	upgrade_name.text = mod.title | ||||
| 	upgrade_description.text = mod.description | ||||
| 	upgrade_tex.texture = mod.tex | ||||
| 	print_debug("tex: %s" % mod.tex) | ||||
|  | ||||
|  | ||||
| func _on_pick_button_pressed() -> void: | ||||
|   | ||||
| @@ -42,7 +42,6 @@ func update_xp(): | ||||
| 		push_error("cant update xp, no player found") | ||||
| 	var current_xp = player.player_stats.get_final("current_xp", player.modifiers) | ||||
| 	var max_xp = player.player_stats.xp_required_for_level() | ||||
| 	print_debug("updating xp bar: %s-%s" % [current_xp, max_xp]) | ||||
| 	wanted_xp_value = current_xp | ||||
| 	wanted_xp_max = max_xp | ||||
|  | ||||
|   | ||||
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