game: remove old debug prints
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		| @@ -102,7 +102,6 @@ func draw_random_mod(fortune: float = 1.0) -> PlayerStatsModifier: | |||||||
| 	mod.description = choice["description"] | 	mod.description = choice["description"] | ||||||
| 	mod.internal_name = choice["internal_name"] | 	mod.internal_name = choice["internal_name"] | ||||||
| 	mod.tex = choice["tex"] | 	mod.tex = choice["tex"] | ||||||
| 	print_debug("gc: %s" % mod.tex) |  | ||||||
| 	mod.title = choice["name"] | 	mod.title = choice["name"] | ||||||
|  |  | ||||||
| 	return mod | 	return mod | ||||||
|   | |||||||
| @@ -25,7 +25,6 @@ func _ready() -> void: | |||||||
| 	upgrade_name.text = mod.title | 	upgrade_name.text = mod.title | ||||||
| 	upgrade_description.text = mod.description | 	upgrade_description.text = mod.description | ||||||
| 	upgrade_tex.texture = mod.tex | 	upgrade_tex.texture = mod.tex | ||||||
| 	print_debug("tex: %s" % mod.tex) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| func _on_pick_button_pressed() -> void: | func _on_pick_button_pressed() -> void: | ||||||
|   | |||||||
| @@ -42,7 +42,6 @@ func update_xp(): | |||||||
| 		push_error("cant update xp, no player found") | 		push_error("cant update xp, no player found") | ||||||
| 	var current_xp = player.player_stats.get_final("current_xp", player.modifiers) | 	var current_xp = player.player_stats.get_final("current_xp", player.modifiers) | ||||||
| 	var max_xp = player.player_stats.xp_required_for_level() | 	var max_xp = player.player_stats.xp_required_for_level() | ||||||
| 	print_debug("updating xp bar: %s-%s" % [current_xp, max_xp]) |  | ||||||
| 	wanted_xp_value = current_xp | 	wanted_xp_value = current_xp | ||||||
| 	wanted_xp_max = max_xp | 	wanted_xp_max = max_xp | ||||||
|  |  | ||||||
|   | |||||||
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