run: tests: false linters: enable: - deadcode - errcheck - gosimple - govet - ineffassign - staticcheck - structcheck - typecheck - unused - varcheck - gosec - asciicheck - bidichk - bodyclose - gomnd - ifshort - misspell - prealloc - tagliatelle - ireturn - gocritic - whitespace - wsl - stylecheck - exportloopref - godot linters-settings: gomnd: ignored-functions: - "strconv.ParseUint"