16 lines
315 B
GDScript
16 lines
315 B
GDScript
extends CanvasLayer
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@onready var debug_text = $PlayerDebugText
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var stats: Dictionary = {}
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func add_stat(name: String, value: String):
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stats[name] = value
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func _process(delta: float) -> void:
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debug_text.clear()
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for key in stats:
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var value = stats[key]
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debug_text.append_text("%s: %s\n" % [key, value])
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