Files
fmm/game/player_debug.gd

16 lines
315 B
GDScript

extends CanvasLayer
@onready var debug_text = $PlayerDebugText
var stats: Dictionary = {}
func add_stat(name: String, value: String):
stats[name] = value
func _process(delta: float) -> void:
debug_text.clear()
for key in stats:
var value = stats[key]
debug_text.append_text("%s: %s\n" % [key, value])