Files
fmm/game/player_debug.gd
2025-08-14 20:29:46 +02:00

16 lines
313 B
GDScript

extends CanvasLayer
@onready var debug_text = $PlayerDebugText
var stats: Dictionary = {}
func add_stat(key: String, value: String):
stats[key] = value
func _process(delta: float) -> void:
debug_text.clear()
for key in stats:
var value = stats[key]
debug_text.append_text("%s: %s\n" % [key, value])