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fmm/game/player.tscn

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[gd_scene load_steps=20 format=3 uid="uid://dkldpdufpl28x"]
[ext_resource type="Script" uid="uid://5vty5riyfef2" path="res://Player.gd" id="1_4flbx"]
[ext_resource type="Script" uid="uid://cad5seggccvp6" path="res://player_debug.gd" id="2_onrkg"]
[ext_resource type="PackedScene" uid="uid://ditco83gy03gm" path="res://models/pistol.glb" id="3_hqtel"]
[ext_resource type="Script" uid="uid://7ads6wescib" path="res://player_stats.gd" id="3_i3pqv"]
[ext_resource type="Texture2D" uid="uid://cmldtn5n8a7vr" path="res://assets/textures/star_01.png" id="4_sweqy"]
[ext_resource type="Script" uid="uid://dfns2snn6qqpw" path="res://overlay_fps.gd" id="5_2hs0m"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_fj7yv"]
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_tlwt5"]
points = PackedVector3Array(-0.125207, -0.532801, -0.480507, 0.0227831, 0.47607, 0.498884, 0.169713, 0.559144, 0.464172, 0.231051, -0.803591, 0.320455, 0.40741, 0.651043, -0.243523, -0.482789, 0.594843, 0.0822132, -0.362868, -0.682312, 0.289697, 0.469044, -0.654529, -0.0662713, -0.127444, 0.842701, -0.338103, -0.393435, -0.683942, -0.244717, 0.438255, 0.623309, 0.200849, 0.0841477, 0.977454, 0.114795, -0.0682023, -0.976458, -0.12927, 0.20055, -0.563129, -0.451454, -0.185527, 0.595453, -0.453475, -0.273363, 0.592268, 0.407754, -0.00693649, -0.476823, 0.49966, 0.375821, -0.588614, 0.316955, 0.111579, 0.563059, -0.481177, -0.41725, 0.527866, -0.270497, -0.484546, -0.596972, -0.0665097, -0.279747, 0.908561, 0.0533361, -0.250197, -0.880712, 0.205319, 0.263647, -0.902771, -0.127394, 0.293368, 0.871526, -0.157196, 0.373412, -0.526319, -0.328246, 0.499663, 0.476641, -0.00688856, 0.0531056, 0.875001, 0.324703, -0.154543, -0.590854, 0.465879, -0.0972799, -0.782358, -0.398188, -0.387649, -0.498171, 0.31565, -0.30068, -0.587995, -0.388901)
[sub_resource type="BoxMesh" id="BoxMesh_4flbx"]
[sub_resource type="Gradient" id="Gradient_2hs0m"]
offsets = PackedFloat32Array(0, 0.0695876, 1)
colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1jxqw"]
gradient = SubResource("Gradient_2hs0m")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dw050"]
angle_min = 45.0
angle_max = 45.0
gravity = Vector3(0, 0, 0)
color_ramp = SubResource("GradientTexture1D_1jxqw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b26j0"]
transparency = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(1, 0.87451, 0.635294, 1)
albedo_texture = ExtResource("4_sweqy")
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="PlaneMesh" id="PlaneMesh_n7ghd"]
material = SubResource("StandardMaterial3D_b26j0")
size = Vector2(0.4, 0.4)
orientation = 2
[sub_resource type="Animation" id="Animation_sweqy"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Head/PlayerCamera/pistol:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.492394, -0.353437, -0.607601)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Head/PlayerCamera/pistol:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0.0417832, 0)]
}
[sub_resource type="Animation" id="Animation_hqtel"]
resource_name = "idle"
length = 3.0
loop_mode = 1
step = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Head/PlayerCamera/pistol:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.5),
"transitions": PackedFloat32Array(-2, -2),
"update": 0,
"values": [Vector3(0.492394, -0.353437, -0.607601), Vector3(0.492394, -0.374851, -0.607601)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Head/PlayerCamera/pistol:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.5),
"transitions": PackedFloat32Array(-2, -2),
"update": 0,
"values": [Vector3(0, 0.0417832, 0), Vector3(-0.133121, 0.0421564, -0.00559862)]
}
[sub_resource type="Animation" id="Animation_2hs0m"]
resource_name = "move"
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Head/PlayerCamera/pistol:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector3(0.492394, -0.353437, -0.607601), Vector3(0.455433, -0.331914, -0.607601), Vector3(0.492394, -0.353437, -0.607601), Vector3(0.523617, -0.353437, -0.607601)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Head/PlayerCamera/pistol:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0.0417832, 0), Vector3(0.0412236, 0.0418187, 0.00172443), Vector3(0, 0.0417832, 0), Vector3(-0.0368292, 0.0418116, -0.00154043)]
}
[sub_resource type="Animation" id="Animation_1jxqw"]
resource_name = "shoot"
length = 0.4
step = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Head/PlayerCamera/pistol:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(0.5, 1),
"update": 0,
"values": [Vector3(0.492394, -0.353437, -0.607601), Vector3(0.492394, -0.353437, -0.607601)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Head/PlayerCamera/pistol:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(0.5, 1),
"update": 0,
"values": [Vector3(0.404943, 0.0454622, 0.017921), Vector3(0, 0.0417832, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1jxqw"]
_data = {
&"RESET": SubResource("Animation_sweqy"),
&"idle": SubResource("Animation_hqtel"),
&"move": SubResource("Animation_2hs0m"),
&"shoot": SubResource("Animation_1jxqw")
}
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_4flbx")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.035977, 1.01008, 0.068555)
mesh = SubResource("CapsuleMesh_fj7yv")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.035977, 1.11008, 0.068555)
shape = SubResource("ConvexPolygonShape3D_tlwt5")
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00735188, 1.73848, -0.314173)
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Head"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 1, 0.00688243, 0.00469124, -0.343256)
mesh = SubResource("BoxMesh_4flbx")
skeleton = NodePath("../..")
[node name="PlayerCamera" type="Camera3D" parent="Head"]
[node name="PlayerDebug" type="CanvasLayer" parent="Head/PlayerCamera"]
visible = false
script = ExtResource("2_onrkg")
[node name="PlayerDebugText" type="RichTextLabel" parent="Head/PlayerCamera/PlayerDebug"]
offset_right = 635.0
offset_bottom = 283.0
text = "example_stat: 10.0"
[node name="pistol" parent="Head/PlayerCamera" instance=ExtResource("3_hqtel")]
transform = Transform3D(0.999127, 0, 0.041771, 0, 1, 0, -0.041771, 0, 0.999127, 0.492394, -0.353437, -0.607601)
[node name="MuzzleFlash" type="GPUParticles3D" parent="Head/PlayerCamera/pistol"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.57628e-06, 0.0631319, -0.278016)
emitting = false
lifetime = 0.15
one_shot = true
local_coords = true
process_material = SubResource("ParticleProcessMaterial_dw050")
draw_pass_1 = SubResource("PlaneMesh_n7ghd")
[node name="RayCast3D" type="RayCast3D" parent="Head/PlayerCamera/pistol"]
transform = Transform3D(0.998255, -0.041771, 0.0417346, 0.041771, -4.37114e-08, -0.999127, 0.0417346, 0.999127, 0.00174477, 0.000758827, 0.0641694, -0.246936)
target_position = Vector3(0, -50, 0)
[node name="OverlayFPS" type="CanvasLayer" parent="Head/PlayerCamera"]
script = ExtResource("5_2hs0m")
[node name="RichTextLabel" type="RichTextLabel" parent="Head/PlayerCamera/OverlayFPS"]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -117.0
offset_bottom = 40.0
grow_horizontal = 0
size_flags_horizontal = 8
size_flags_vertical = 0
text = "FPS: 10.0"
[node name="Timer" type="Timer" parent="Head/PlayerCamera/OverlayFPS"]
wait_time = 0.5
[node name="PlayerStats" type="Node" parent="."]
script = ExtResource("3_i3pqv")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_1jxqw")
}
autoplay = "move"
playback_default_blend_time = 0.05
[connection signal="visibility_changed" from="Head/PlayerCamera/OverlayFPS" to="Head/PlayerCamera/OverlayFPS" method="_on_visibility_changed"]
[connection signal="timeout" from="Head/PlayerCamera/OverlayFPS/Timer" to="Head/PlayerCamera/OverlayFPS" method="_on_timer_timeout"]