[gd_scene load_steps=3 format=3 uid="uid://5dqpmmbur7v6"] [sub_resource type="PlaneMesh" id="PlaneMesh_q27hx"] size = Vector2(0.05, 0.05) orientation = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mfh3f"] albedo_color = Color(0, 0, 0, 1) [node name="BulletDecal" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -0.00702295) mesh = SubResource("PlaneMesh_q27hx") surface_material_override/0 = SubResource("StandardMaterial3D_mfh3f")