extends Node const BASE_SPEED: float = 5.0 const BASE_MAX_HEALTH: float = 100.0 const BASE_SPRINT_MULTIPLIER: float = 1.5 var current_health: float var speed: float var sprint_multiplier: float func _ready() -> void: current_health = BASE_MAX_HEALTH speed = BASE_SPEED sprint_multiplier = BASE_SPRINT_MULTIPLIER func add_health(val: float): current_health += val